This is the first article in a series of 7 that I will be putting up in the coming weeks about Analysis Paralysis. The purpose of these articles is to highlight primary causes of AP among people who play games, and discuss strategies that you can apply as a designer to reduce the potential for AP.
Each article in this series will go into depth on one potential cause of AP, examples of situations where it can be problematic, and present some solutions that can improve the situation.
- The Black Box
- The Paradox of Choice
- The Prisoner’s Dilemma
- The Maze to Victory
- Relationship Status: It’s Complicated
- Sophie’s Choice
- Bigger vs Better
Additional articles will be released weekly, we hope you will read, share, and comment on them. Tell us what you think. Hopefully we can prompt some discussion on the topic to help improve game play and design for everyone.