Breaking the Chains of Analysis Paralysis – Bigger vs Better (Part 7 of 7)

Breaking the Chains of Analysis Paralysis – Bigger vs Better (Part 7 of 7)

This is the seventh and final article in a series of 7 that I have been putting up to highlight primary causes of AP among people who play games, and discuss strategies that you can apply as a designer to reduce the potential for AP if it is a problem. Each article in this series will go into depth on one potential cause of AP, examples of situations where it can be problematic, and present some solutions that can improve the situation

This article discusses Bigger vs Better, the problem of scale.

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Breaking the Chains of Analysis Paralysis – Sophie's Choice (Part 6 of 7)

Breaking the Chains of Analysis Paralysis – Sophie's Choice (Part 6 of 7)

This is the sixth article in a series of 7 that I will be putting up to highlight primary causes of AP among people who play games, and discuss strategies that you can apply as a designer to reduce the potential for AP if it is a problem. Each article in this series will go into depth on one potential cause of AP, examples of situations where it can be problematic, and present some solutions that can improve the situation

This article discusses Sophie's Choice, the problem of no good choices.

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Breaking the Chains of Analysis Paralysis – Relationship Status: It's Complicated (Part 5 of 7)

Breaking the Chains of Analysis Paralysis – Relationship Status: It's Complicated (Part 5 of 7)

This is the fifth article in a series of 7 that I will be putting up to highlight primary causes of AP among people who play games, and discuss strategies that you can apply as a designer to reduce the potential for AP if it is a problem. Each article in this series will go into depth on one potential cause of AP, examples of situations where it can be problematic, and present some solutions that can improve the situation

This article discusses Relationship Status: It's Complicated, the problem of too much complexity.

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Breaking the Chains of Analysis Paralysis – The Maze to Victory (Part 4 of 7)

Breaking the Chains of Analysis Paralysis – The Maze to Victory (Part 4 of 7)

This is the fourth article in a series of 7 that I will be putting up to highlight primary causes of AP among people who play games, and discuss strategies that you can apply as a designer to reduce the potential for AP if it is a problem. Each article in this series will go into depth on one potential cause of AP, examples of situations where it can be problematic, and present some solutions that can improve the situation

This article discusses The Maze to Victory, the problem of plotting for the future.

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